The Long Now
A mix of colony sim style storytelling, civilization technological progression.
Building
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I am attempting to combine Rimworld mechanics with Civilization style tech progression, with a huge 'mini-game' floating wizard castle belonging to a deity-ish guy called The Wizard. His castle is in the sky overseeing the mortals below and you can jump between both creating a somewhat unique gameplay flow. Inside the castle there are lots of mini games and secret things to click on.
Highlights
- Pixel-art world that is re-dressed for each era: medieval, industrial, and far-future Dyson
One scene, three eras


