PrismetSage Deutschle

Work / Game Worlds & Mods

The Long Now

A mix of colony sim style storytelling, civilization technological progression.

Building

I am attempting to combine Rimworld mechanics with Civilization style tech progression, with a huge 'mini-game' floating wizard castle belonging to a deity-ish guy called The Wizard. His castle is in the sky overseeing the mortals below and you can jump between both creating a somewhat unique gameplay flow. Inside the castle there are lots of mini games and secret things to click on.

Highlights

  • Pixel-art world that is re-dressed for each era: medieval, industrial, and far-future Dyson

One scene, three eras

The medieval era of The Long Now, seen from above: a pixel-art river with a wooden bridge and a campfire on a sandbank, two huts, crops and a pink blossom tree on one bank, and a two-towered stone gatehouse on the other.The same scene dressed for its industrial era: three brick factories with smoking chimneys, one of them over the river, and a metal rail across the water where the bridge was.The same scene in the far-future Dyson era: golden orbital rings and radiating constructs above the river.
Era

Project portfolio